segment 01 / 0-15s / production board v2

The recipe tray wakes under Guapo's thumb.

This opener is a single object-chain. The thumb clears fog, the bead routes through first-batch ingredient marks, the cyan crystal cracks, and the closing lid gives us the next start frame.

Seedance prompt: 3428 chars8 camera concepts named6 @Image slotslast frame handoff locked

Available anchors

Only @Image1 is a usable candidate right now. The others below are support anchors, not final slots.

available

@Image1 candidate

Use as current Guapo identity candidate unless Bloom swaps it.

rough anchor

Workbench mood support

Use as vibe/material support only. Final @Image2 needs a clean workbench still.

rough anchor

Reflection support

Use as wet cyan/refraction logic only. Final @Image3 must remove people/signs.

flavor context

Flavor signatures

Use for ingredient language: CC sugar, Guapo passionfruit, Strawbie cream, Fire watermelon/grenade, Blue Razz cyan crystal.

Exact @Image slot plan

available candidate

@Image1 Guapo identity candidate

Use the approved Guapo model sheet / canonical seed. If Bloom locks another Guapo anchor, replace this before generation. For this clip, only robotic thumb, metal wrist, left palm, five metal fingers, and a mech-collar rim reflection may appear.

generate clean still

@Image2 greenhouse workbench

Vertical 9:16 anime cel-shaded hidden wilderness conservatory workbench, old dark wood table, brass recipe tray hinges, glass vessels, roots hanging under the table, plant shadows crossing the surface, amber practical lamp edge, clean surfaces, no readable text.

generate clean still

@Image3 amber/cyan light plate

Vertical 9:16 anime cel-shaded lighting reference: fogged tray glass fills frame, amber worklamp reflection above the glass, cyan city grid reflection below the glass, black greenhouse corners, glass refraction and condensation, no character, no readable text.

generate clean still

@Image4 start frame

Vertical 9:16 anime cel-shaded macro start frame, lens six inches above fogged recipe-tray glass, Guapo right robotic thumb already pressing the upper-left glass, condensation ridge starting under the metal fingertip, amber/cyan split light, brass tray edge visible, no readable text.

generate clean still

@Image5 surface texture

Vertical 9:16 anime cel-shaded macro texture plate: condensation bead, passionfruit pulp with dark seeds, cream stripe, spun-sugar fibers, watermelon rind shard, lime-green grenade pin, cyan sugar crystal, wet glass scratches, old brass specks, no character, no readable text.

generate clean still

@Image6 final / next start

Vertical 9:16 anime cel-shaded end frame: brass recipe tray lid almost closed from top frame, narrow slit across lower third, one cyan-lit glass vessel visible through the slit, sugar dust and cyan splinters on wet glass, Guapo left palm barely visible above lid edge, no readable text. This exact frame becomes Segment 2 start.

read before generating

InVideo / Bloom operating instructions

1. In InVideo Agent One, load the Context prompt first. Ask it to plan only.
2. Generate the five missing stills for @Image2-@Image6. Keep them vertical 9:16 and clean: no readable text, no fake logos, no extra characters.
3. Replace @Image1 if Bloom gives a better locked Guapo anchor. If not, use the current Guapo model-sheet candidate.
4. Load the six refs into Seedance/ArtCraft in this exact order: Guapo identity, greenhouse workbench, amber/cyan light plate, start frame, macro texture, final slit frame.
5. Paste the final prompt below. Do not add music, voice, or extra story explanation.
6. After generation, extract/save the final frame as S1_LAST_lid_slit.png. That becomes Segment 2 start. Do not remake it from text.

paste first

InVideo Agent One Context

You are planning a 60-second vertical GLYTCH anime lore transition for InVideo Agent One / Seedance. Do not generate the full minute as one video. Build four linked 15-second segments. Each segment is a single uninterrupted physical object-chain, and the final frame of segment N becomes the start frame of segment N+1. Guapo appears only as robotic hands, metal wrist, left palm, five metal fingers, and mech-collar rim reflections; no full-body Guapo face reveal. Palette: amber greenhouse light above glass, cyan city reflection below glass. Style: anime cel-shaded, gouache grain, sharp linework. Product/logo/readable text are post-production overlays only unless exact source assets are supplied. No background music, no soundtrack, no score, no BGM, no voice during generation; environmental SFX only.

missing still prompt

@Image2 greenhouse workbench

Vertical 9:16 anime cel-shaded hidden wilderness conservatory workbench, old dark wood table, brass recipe tray hinges, glass vessels, roots hanging under the table, plant shadows crossing the surface, amber practical lamp edge, clean surfaces, no readable text.

missing still prompt

@Image3 amber/cyan light plate

Vertical 9:16 anime cel-shaded lighting reference: fogged tray glass fills frame, amber worklamp reflection above the glass, cyan city grid reflection below the glass, black greenhouse corners, glass refraction and condensation, no character, no readable text.

missing still prompt

@Image4 start frame

Vertical 9:16 anime cel-shaded macro start frame, lens six inches above fogged recipe-tray glass, Guapo right robotic thumb already pressing the upper-left glass, condensation ridge starting under the metal fingertip, amber/cyan split light, brass tray edge visible, no readable text.

missing still prompt

@Image5 surface texture

Vertical 9:16 anime cel-shaded macro texture plate: condensation bead, passionfruit pulp with dark seeds, cream stripe, spun-sugar fibers, watermelon rind shard, lime-green grenade pin, cyan sugar crystal, wet glass scratches, old brass specks, no character, no readable text.

missing still prompt

@Image6 final / next start

Vertical 9:16 anime cel-shaded end frame: brass recipe tray lid almost closed from top frame, narrow slit across lower third, one cyan-lit glass vessel visible through the slit, sugar dust and cyan splinters on wet glass, Guapo left palm barely visible above lid edge, no readable text. This exact frame becomes Segment 2 start.

paste into Seedance after refs

Final Seedance prompt — Segment 01

REFERENCE
@Image1 = Character: Guapo identity seed, cyborg explorer, robotic hands, mech collar rim. Do not change identity or facial structure.
@Image2 = old wood, brass hinges, glass vessels, roots, plant-shadow bars.
@Image3 = amber worklamp over fogged glass, cyan grid under glass, black corners.
@Image4 = Guapo right robotic thumb on fogged tray glass, lens six inches above surface.
@Image5 = condensation bead, passionfruit pulp, cream stripe, sugar fibers, watermelon rind, cyan crystal.
@Image6 = end frame: brass tray lid almost closed, one cyan-lit vessel through the slit.

CHARACTER
Only Guapo's right robotic thumb, metal wrist, left palm, five metal fingers, and collar reflection appear. Robotic joints move with hinge weight; fingertips leave wet pressure marks.

ENVIRONMENT
Scratched tray glass over dark old wood. Brass hinge seam runs left-to-right across upper frame. Vessels arc around the lens path. Roots hang under table edge. Water beads, sugar dust, juice streaks, and brass scratches remain fixed.

STYLE
Amber/cyan split palette. Anime cel-shaded greenhouse, gouache grain, sharp linework. Anime rendering stays cel-shaded throughout; glass refraction bends reflections; wet wood catches lamp edges.

CAMERA
Uninterrupted long take: MACRO SKIM -> GROUND/PUDDLE CAM -> REFLECTION REVEAL -> RACK FOCUS PULL -> OS THREAD -> WHIP/HAIR-FABRIC WIPE -> CRASH PUSH-IN -> LOCKED MA HOLD. Camera starts six inches above glass, skims screen-right along the thumb trail, tilts into reflection, threads between vessel rims and sugar fibers, dives into the crystal crack, then stops under the lid slit.

CINEMATIC TIMELINE (15s)
0:00-0:02: Guapo's right thumb presses upper-left glass and drags diagonally screen-right. Fog splits under the metal pad. Condensation piles into a wet ridge. Cleared glass shows amber lamp circles above and cyan city lines below.
0:02-0:04: Camera drops to ground/puddle height. A bead swells from the ridge, detaches, and rolls screen-right. Focus pulls from thumb grooves to the bead; brass scratches and root shadows bend inside it.
0:04-0:06: The bead taps a vessel rim two inches ahead. The rim vibrates once. Passionfruit pulp with dark seeds quivers inside. Camera threads between two rims while the bead squeezes through.
0:06-0:08: A spoon tip enters from screen-right and ticks the rim. Cream draws a pale stripe around the spoon edge. Spun-sugar fibers trail, sweep across lens as a fabric wipe, then stick to wet glass.
0:08-0:10: The bead bumps a lime-green grenade pin beside a watermelon rind shard. The pin rolls left-to-right through red juice, leaving a green groove. A brass cage latch in back lifts one notch.
0:10-0:12: The bead hits a cyan crystal point-first. The crystal cracks bottom-left to top-right. Cyan light runs through the split. Focus pulls from crack edge to a masked cyan eye reflected in glass for two frames.
0:12-0:15: Guapo's left palm lowers the brass lid from top frame. Camera crash-pushes into the narrowing slit and stops before contact. One cyan-lit vessel remains visible. Dust, sugar grains, and glass splinters settle during the final 0.8s locked hold.

AUDIO
Environmental SFX only: metal thumb squeak, bead roll, vessel tick, sugar scrape, pin scrape, latch click, crystal crack, lid creak. No background music. No soundtrack. No musical score. No BGM. No voice.

Cinematic anime craft; every surface mark causes the next frame.

quality gate

What to reject immediately

Reject if Guapo becomes a full mascot/body reveal, if readable fake text appears, if the camera cuts away from the glass path, if the lid slit is missing in the last frame, if music/voice is generated, or if the cyan crystal/ingredient chain turns into a generic glowing portal.